#THE MORE THE GAME UPDATES AND ADDS MORE TO IT
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moonwoodhollow · 20 hours ago
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A Christmas Surprise by moonwoodhollow - a cc lot for Christmas & Winter
Merry Christmas, everyone! And if you're not celebrating, I hope you have a lovely time before the end of the year! I know, I'm technically a bit early, but I wanted to get this out before I visit my parents for Christmas. This is my Christmas gift to you, for being such wonderful mutuals and followers ❤️
More screenshots, info + download link under the cut!
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So what do you get?
The Christmas House is a 40x30 lot best placed in Henford-on-Bagley (14 Nettle Lane lot) or somewhere else if you feel like it. The lot is set as a residential lot. It has one large living room, a dining room, a kitchen and a study on the 1st floor. The kitchen is the only room that I couldn’t resist partly furnishing. On the 2nd floor, there are at least 2 rooms meant as bedrooms, one with an ensuite. There's a garage in front of the lot that is pretty substantial and the garden has 2 gates beside the main one (yes, I also added terrain paint so it'll look good in the other seasons as well).
Uses items from the following packs: looks best with almost all packs. But a tip: take a look at the build in the gallery and click on the packs to see the items I used from that pack, it might also look good with fewer packs.
Download: google drive (240mb)
-> cc is included btw. I'm still using DX9, so you might have to do a batch fix if you're already using DX11.
-> Update (22.12.2024): I forgot to add a door to the bedroom on the 2nd floor, I'm sorry! I think the 1-tile door from Felix' grove set fits perfectly if you're not sure what to use!
TOU: Please don’t claim as your own or put behind paywalls etc. If you find any issues please let me know + tag me if you’ll use the building, I’d love to see it in your games.
If you like what I do and want to show your appreciation, I have a ko-fi!
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cowplant-snacks · 2 days ago
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Happy Holidays! 🎁 📝
There seemed to be some interest in the Mod Tracking Spread Sheet I was making for myself, so I made a public version to share!
There are almost 200 mods already added with links and tags, that will hopefully save you some time getting started.
Download link and more info below the cut.
What is it?
It's a Google Sheet that allows you to list, sort, take notes, and store links for all the mods that are added. Ideally, it'll help make updating your game easier. For example, making mine helped me see that I had way too many sitting related mods (are we surprised? no) so, I narrowed them down.
How do I get it?
Click this link (free, no ads) and then select "Make a Copy" under “File”.
How do I use it?
Right click on a row, to add or delete lines as needed. 🚫 ✅
Sorting! Select the upside-down triangle at the top of each column and use the search field. For example you can look at all the mods tagged as fixes, by searching for "Fix" and then clicking on “Select all #”. Youtube might have better explanations on this feature too, FYI. ⁉️⚠️
Tags! These are the preloaded labels that I made for my own tracking, so feel free to change them to suit your own needs (and brain). 🧠 The tags I added are:
See Notes = A reminder to look at any special notes that I've made. Fix = A mod that fixes an EA bug. Get Famous = A mod that's only needed if playing with a famous sim. NEW! = A new to me mods, that if I don't use, I want to remember to delete. Override = A mod that overrides an EA asset and may break during an update. New Interactions = A mod that adds a new interaction to the game. Gameplay = A mod that adds new gameplay to the game. Storytelling = A mod used for storytelling. Lot Trait = A mod that adds a new lot trait. Holiday = A mod that adds a custom Holiday Tradition. Need for Update = A mod that I want to update before updating my game. Why? Because mods break. But also because some mods require setup that may be lost, if removed from the game while waiting for an update, and sometimes I'd rather wait then redo the setup again, etc...
Shout out to @chereindolente for testing my links <3
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qwertyprophecy · 2 days ago
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Mortholme Post-Mortem
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The Dark Queen of Mortholme has been out for two weeks, and I've just been given an excellent excuse to write some more about its creation by a lenghty anonymous ask.
Under the cut, hindsight on the year spent making Mortholme and answers to questions about game dev, grouped under the following topics:
Time spent on development Programming Obstacles Godot Animation Pixel art Environment assets Writing Completion Release
Regarding time spent on development
Nope, I’ve got no idea anymore how long I spent on Mortholme. It took a year but during that time I worked on like two other games and whatever else. And although I started with the art, I worked on all parts simultaneously to avoid getting bored. This is what I can say:
Art took a ridiculous amount of time, but that was by choice (or compulsion, one might say). I get very excitable and particular about it. At most I was making about one or two Hero animations in a day (for a total of 8 + upgraded versions), but anything involving the Queen took multiple times longer. When I made the excecutive decision that her final form was going to have a bazillion tentacles I gave up on scheduling altogether.
Coding went quickly at the start when I was knocking out a feature after another, until it became the ultimate slow-burn hurdle at the end. Testing, bugfixing, and playing Jenga with increasingly unwieldy code kept oozing from one week to the next. For months, probably? My memory’s shot but I have a mark on my calendar on the 18th of August that says ��Mortholme done”. Must’ve been some optimistic deadline before the ooze.
Writing happened in extremely productive week-long bursts followed by nothing but nitpicky editing while I focused on other stuff. Winner in the “changed most often” category, for sure.
Sound was straightforward, after finishing a new set of animations I spent a day or two to record and edit SFX for them. Music I originally scheduled two weeks for, but hubris and desire for more variants bumped it to like a month.
Regarding programming
The Hero AI is certainly the part that I spent most of my coding time on. The basic way the guaranteed dodging works is that all the Queen’s attacks send a signal to the Hero, who calculates a “danger zone” based on the type of attack and the Queen’s location. Then, if the Hero is able to dodge that particular attack (a probability based on how much it's been used & story progression), they run a function to dodge it.
Each attack has its own algorithm that produces the best safe target position to go to based on the Hero’s current position (and other necessary actions like jumping). Those algorithms needed a whole lot of testing to code counters for all the scenarios that might trip the Hero up.
The easiest or at least most fun parts for me to code are the extra bells and whistles that aren’t critical but add flair. Like in the Hero’s case, the little touches that make them seem more human: a reaction speed delay that increases over time, random motions and overcompensation that decrease as they gain focus, late-game Hero taking prioritising aggressive positiniong, a “wait for last second” function that lets the Hero calculate how long it’ll take them to move to safety and use the information to squeeze an extra attack in…
The hardest attack was the magic circle, as it introduced a problem in my code so far. The second flare can overlap with other attacks, meaning the Hero had to keep track of two danger zones at once. For a brief time I wanted to create a whole new system that would constantly update a map of all current danger zones—that would allow for any number of overlapping attacks, which would be really cool! Unfortunately it didn’t gel with my existing code, and I couldn’t figure out its multitudes of problems since, well…
Regarding obstacles
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Thing is, I’m hot garbage as a programmer. My game dev’s all self-taught nonsense. So after a week of failing to get this cool system to work, I scrapped it and instead made a spaghetti code monstrosity that made magic circle run on a separate danger zone, and decided I’d make no more overlapping attacks. That’s easy; I just had to buffer the timing of the animation locks so that the Hero would always have time to move away. (I still wanted to keep the magic circle, since it’s fun for the player to try and trick the Hero with it.)
There’s my least pretty yet practical solo dev advice: if you get stuck because you can’t do something, you can certainly try to learn how to do it, but occasionally the only way to finish a project within a decade to work around those parts and let them be a bit crap.
I’m happy to use design trickery, writing and art to cover for my coding skills. Like, despite the anonymous asker’s description, the Hero’s dodging is actually far from perfect. I knew there was no way it was ever going to be, which is why I wrote special dialogue to account for a player finding an exploit that breaks the intended gameplay. (And indeed, when the game was launched, someone immediately found it!)
Regarding Godot
It’s lovely! I switched from Unity years ago and it’s so much simpler and more considerate of 2D games. The way its node system emphasises modularity has improved my coding a lot.
New users should be aware that a lot of tutorials and advice you find online may be for Godot 3. If something doesn’t work, search for what the Godot 4 equivalent is.
Regarding animation
I’m a professional animator, so my list of tips and techniques is a tad long… I’ll just give a few resource recommendations: read up on the classic 12 principles of animation (or the The Illusion of Life, if you’d like the whole book) and test each out for yourself. Not every animation needs all of these principles, but basically every time you’ll be looking at an animation and wondering how to make it better, the answer will be in paying attention to one or more of them.
Game animation is its own beast, and different genres have their own needs. I’d recommend studying animations that do what you’d like to do, frame by frame. If you’re unsure of how exactly to analyse animation for its techniques, youtube channel New Frame Plus shows an excellent example.
Oh, and film yourself some references! The Queen demanded so much pretend mace swinging that it broke my hoover.
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Regarding pixel art
The pixel art style was picked for two reasons: 1. to evoke a retro game feel to emphasise the meta nature of the narrative, and 2. because it’s faster and more forgiving to animate in than any of my other options.
At the very start I was into the idea of doing a painterly style—Hollow Knight was my first soulslike—but quickly realised that I’d either have to spend hundreds of hours animating the characters, or design them in a simplistic way that I deemed too cutesy for this particular game. (Hollow Knight style, one day I’d love to emulate you…)
I don’t use a dedicated program, just Photoshop for everything like a chump. Pixel art doesn’t need anything fancy, although I’m sure specialist programs will keep it nice and simple.
Pixel art’s funny; its limitations make it dependent on symbolism, shortcuts and viewer interpretation. You could search for some tutorials on basic principles (like avoiding “jaggies” or the importance of contrast), but ultimately you’ll simply want to get a start in it to find your own confidence in it. I began dabbling years ago by asking for character requests on Tumblr and doodling them in pixels in whatever way I could think of.
Regarding environment assets
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The Queen’s throne room consists of two main sprites—one background and one separate bit of the door for the Hero disappear behind—and then about fifty more for the lighting setup. There’s six different candle animations, there’s lines on the floor that need to go on top of character reflections, all the candle circles and lit objects are separated so that the candles can be extinguished asynchronously; and then there’s purple phase 2 versions of all of the above.
This is all rather dumb. There’s simpler ways in Godot to do 2D lighting with shaders and a built-in system (I use those too), but I wanted control over the exact colours so I just drew everything in Photoshop the way I wanted it. Still, it highlights how mostly you only need a single background asset and separated foreground objects; except if you need animated objects or stuff that needs to change while the game’s running, you’ll get a whole bunch more.
I wholeheartedly applaud having a go at making your own game art, even if you don’t have any art background! The potential for cohesion in all aspects of design—art, game, narrative, sound—is at the heart of why video games are such an exciting medium!
Regarding writing
Finding the voices of the Queen and the Hero was the quick part of the process. They figured that out they are almost as soon as writing started. I’d been mulling this game over in my mind for so long, I had already a specific idea in mind of what the two of them stood for, conceptually and thematically. When they started bantering, I felt like all I really had to do was to guide it along the storyline, and then polish.
What ended up taking so long was that there was too much for them to say for how short the game needed to be to not feel overstretched. Since I’d decided to go with two dialogue options on my linear story, it at least gave me twice the amount of dialogue that I got to write, but it wasn’t enough!
The first large-scale rewrite was me going over the first draft and squeezing in more interesting things for the Queen and the Hero to discuss, more branching paths and booleans. There was this whole thing where the player’s their dialogue choices over multiple conversations would lead them to about four alternate interpretations of why the Queen is the way she is. This was around the time I happened to finally play Disco Elysium, so of course I also decided to also add a ton of microreactivity (ie. small changes in dialogue that acknowledge earlier player choices) to cram in even more alternate dialogue. I spent ages tinkering with the exact nuances till I was real proud of it.
Right until the playtesters of this convoluted contraption found the story to be unclear and confusing. For some reason. So for my final rewrite, I picked out my favourite bits and cut everything else. With the extra branching gone, there was more room to improve the pacing so the core of the story could breathe. The microreactivity got to stay, at least!
A sample of old dialogue from the overcomplicated version:
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Regarding completion
The question was “what kept me going to actually finish the game, since that is a point many games never even get to meet?” and it’s a great one because I forgot that’s a thing. Difficulties finishing projects, that is—I used to think it was hard, but not for many years. Maybe I’ve completed so many small-scale games already that it hardly seems that unreasonable of an expectation? (Game jams. You should do game jams.)
I honestly never had any doubt I was going to finish Mortholme. When I started in late autumn last year, I was honestly expecting the concept to be too clunky to properly function; but I wished to indulge in silliness and make it exist anyways. That vision would’ve been easy to finish, a month or two of low stakes messing around, no biggie. (Like a game jam!)
Those months ran out quickly as I had too much fun making the art to stop. It must’ve been around the time I made this recording that it occurred to me that even if the game was going to be clunky, it could still genuinely work on the back of good enough storytelling technique—not just writing, but also the animation and the Hero’s evolving behaviour during the gameplay segments which I’d been worried about. The reaction to my early blogging was also heartening. Other people could also imagine how this narrative could be interesting!
A few weeks after that I started planning out the narrative beats I wanted the dialogue to reach, and came to the conclusion that I really, really wanted it to work. Other people had to see this shit, I thought. There’s got to be freaks out there who’d love to experience this tragedy, and I’m eager to deliver.
That’s why I was fine with the project’s timeline stretching out. If attention to detail and artistry was going to make this weird little story actually come to life, then great, because that’s exactly the part of development I love doing most. Projects taking longer than expected can be frustrating, but accepting that as a common part of game dev is what allows confidence in eventual their completion regardless.
Regarding release
Dear anonymous’s questions didn’t involve post-release concerns, but it seems fitting to wrap up the post-mortem by talking about the two things about Mortholme's launch that were firsts for me, and thus I was unprepared for.
1. This was the first action game I've coded. Well, sort of—I consider Mortholme to be a story first and foremost, with gameplay so purposefully obnoxious it benefits from not being thought of as a “normal” game. Still, the action elements are there. For someone who usually sticks to making puzzle games since they’re easier to code, this was my most mechanically fragile game yet. So despite all my attempts at playtesting and failsafes, it had a whole bunch of bugs on release.
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Game-breaking bugs, really obvious bugs, weird and confusing bugs. It took me over a week to fix all that was reported (and I’m only hoping they indeed are fully fixed). That feels slow; I should’ve expected it was going to break so I could’ve been faster to respond. Ah well, next time I know what I’ll be booking my post-release week for.
2. This was my first game that I let players give me money for. Sure, it’s pay-what-you-want, but for someone as allergic to business decisions as I am, it was a big step. I guess I was worried of being shown that nobody would consider my art worth financial compensation. Well, uh, that fear has gone out of the window now. I’m blown away by how kind and generous the players of Mortholme have been with their donations.
I can’t imagine it's likely to earn a living wage from pouring hundreds of hours into pay-what-you-want passion projects, but the support has me heartened to seek out a future where I could make these weird stories and a living both.
Those were the unexpected parts. The part I must admit I was expecting—but still infinitely grateful for—was that Mortholme did in fact reach them freaks who’d find it interesting. The responses, comments, analyses, fan works (there’s fic and art!! the dream!!), inspiration, and questions (like the ones prompting me to write this post-mortem) people have shared with me thanks to Mortholme… They’ve all truly been what I was hoping for back when I first gave myself emotions thinking about a mean megalomaniac and stubborn dipshit.
Thank you for reading, thank you for playing, and thank you for being around.
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if-whats-new · 2 days ago
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What's New In IF? Issue 33 (2024)
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By Aj, Dion, Briar, Jen and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
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~ EDITORIAL ~
The new year is upon us!
To give us more free time during the holidays, the Team decided to merge last and this week’s Issues together.
The same will be done with the next Issue, which will come out on January 4th! This makes this Issue the last Issue of the year.
More feedback?
As the year comes to an end we in the WNIIF team are once again looking for feedback! The goal of this form is to find out our readers' preferences and wishes, so we can make the 2025 edition even better!
Please spare a few minutes to fill it out. None of the questions are required, so you can answer only what you want!
Small Talk with Harris Powell-Smith! @hpowellsmith
Our Interviewers are currently working on a Interview with the awesome Harris Powell-Smith, an award-winning narrative designer and writer of the Crème de la Crème series and Blood Money!
Do you have something you always wanted to ask them? Now is your chance! Send us a message on one of our socials or send us an e-mail. We’ll ask them for you!
We hope you enjoy this new issue!
AJ, DION, BRIAR, JEN AND PETER
~ BE A PART OF THE ZINE ~
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
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~ EVENT SPOTLIGHT : Velox Turbo 2 ~
December 13th to 17th 2024
Velox Turbo is a challenge edition of Velox Fabula (or "Quick Story"), which is a ranked jam about making a complete visual novel based on a community-determined theme, hosted by robobarbie and Allie Vera. The Velox Turbo edition gives creators 4 days (instead of the usual 10) to complete their project, encouraging speed, accurate scope setting, and creativity.
The Velox jam series is heavily inspired by Ludum Dare, a global game jam about making a game from scratch based on a certain theme in a short amount of time.
This Jam's theme: The Eye of the Beholder, was revealed at the start of the jam. Voting was held across several rounds in the week leading up to the jam starting.
Other themes in the Velox jam series were:
Unreliable Narrator
Morally Ambiguous Promise
Enemies with Benefits
Flower Symbolism
Doomed by the Narrative
Trapped with Someone
Forbidden Romance
You Shouldn't Be Here
Participants can now vote for their favourites until December 31st. There are six categories: Overall, Theme Incorporation, Narrative, Visuals and Sound. Even tho you can't vote unless you submitted your own work, definitely check out at least one of the 15 entries!
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~ ENDED ~
The voting for A Very Hallmark Game Jam is over. Check out the results!
This year’s Yuri Game Jam is in over. There’s an unbelievable number of 109 entries to check out!
Another bitsy jam has ended. You can now check out 8 entries with the theme "better late than never".
~ ONGOING (SUBMITTING) ~
Media depicting healthy examples of polyamory isn’t that common. The PolyJamorous 2024 is trying to break the status-quo!
The Queer Winter Game Jam is in full swing. Those interested can submit their work until January 16th 2025.
ShuffleComp is a musical interactive fiction competition where you make games based on songs, which are submitted by other entrants. Creators have until January 20th 2025 to upload their works.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
Are you perhaps a fan of more somber, melancholic themes? Then check out the Dying Year - Visual Novel Jam! You have until the end of the year to participate.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
IF Short Games Showcase 2024 is a great way to shine some new light on your projects made in the past year (Jan 1, 2024 to Dec 31, 2024), regardless of whether or not they are previously released! You have until January 15th 2025 to join.
Winter Visual Novel Jam 2024 is here! You have until January 1st 2025 to submit your projects.
Are you familiar with Decker? Then why not take a part in the Deck-Month 2?
SeedComp! is a 2-round interactive fiction game jam, focusing on creativity and the growth of ideas and the Sprouting Round has just started! Check out the Planting round for inspiration.
~ NEW RELEASE ~
Gentleman, Adventurer, Crocodile (Forked) is a twenty-second romp around the Victorian world in the company of an adventurous crocodile. It is a story filled with wondrous lands, strange people, wealth, power, friendship, betrayal, shipwreck and delicious pastry.
Murder Gods Play Pachinko (Super Videotome Engine) - A group of friends gathers in a remote house for the first time in two years. This is the place where Kaya took his life. Tensions are high, to say the least. The snowstorm isn't letting up. It appears they're trapped. The only company they have is each other. Little do they know -- time isn't on their side. He's on his way.
A new era begins in Maroland… The Ancient Talking Dragons have nearly all been annihilated… The Elves hide in their ancient mansions. The future belongs to humans… However, naive human wizards long for immortality. It’s only a matter of time before one of them finds something they can’t control. The Elves of Maroland is now available for free downloading in English language.
You are a prisoner of the jaguar empire, being forcibly marched by your captor to the blood pits at the heart of the empire. In your condition, your choices are limited -- but you refuse to let them have you. Escape your captor, explore the continent, and struggle for survival in this unique text-based roguelike, Wild Continent (Unity).
Echoes in the Deep (Twine) is an atmospheric, choice-driven narrative game set in a failing underwater research station. As Dr. Evelyn Moore, you must uncover the station's secrets, restore failing systems, and escape before time runs out. Will you survive the depths, or will its mysteries drag you under?
Calmaria is the newest companion app developed by the Design School in partnership with the Informatics College, the Student Engagement Office, and the Diversity, Equity and Inclusion Office of the University of ≭∘⊊⊚. Please enjoy Calmaria.
Dive even deeper into the world of A Date with Death with an all-new route. Starting with a fresh Day 6 and unfolding all the way through Day 10, this DLC brings you new conversations, stunning art, four new endings, and of course, the same beloved Grim Reaper. - A Date with Death - Beyond the Bet (Ren’Py). @twoandahalfstudios
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
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~ NEW RELEASE (WIP) ~
Everyone knows vampires: bloodthirsty, unholy creatures, some barely any better than animals. You never thought you'd become one yourself. You're a believer in the new gods - but here you are, trying not to feel that they've abandoned you. Feed, fight, and flee from the sun, all while looking for a cure to turn your life, or lack of it, right again in Glass Fangs (Twine). @glassfangsif
You are the heir to the Dracian kingdom, born of dragon blood and royal lineage—but you know nothing of this truth. To protect you from the tyrannical king of Dracia—your own grandfather—your parents sacrificed their lives. They hid you away, ensuring the prophecy that foretells his downfall would survive, even if they could not. - Rise of the Forsaken (CScript).
Dazzling phantom thief heists, romantic meetings in the dead of night, and making a name for yourself; The Mysterious Thief, Forget Me Not (Ren’Py) is a mostly linear girl's love visual novel that features multiple POVs throughout. The story is set in the fictional city of Twinbells, England, and shows how the lives of our four main characters are changed forever when a ballet company — and its treasured jewel — visits the phantom thief-loving city. @solsketchbook
Rigor Mortis (Ren’Py) is a visual novel for goths of all stripes who are surviving under late-stage capitalism. Discover the adventures of Lunis Culpeper, 12-year-old newlydead, as she learns about (un)life in the (under)world the hard way.
Your life as an alchemist has been safe and comfortable so far... but when your sister makes you one last wish before passing away, you'll embark on a dangerous journey that might change your life—and the lives of your two companions—forever. Hopefully, you'll also learn to see the world in a new light after this Trek to Dead Water (Ren’Py).
Take centre stage as a former-rockstar turned actor navigating your new career and the chilling grip of fan-obsession in Scapegoated (CScript). Your once-famous band may be nothing short of a ghost of the past to you, but the rest of the world cannot seem to let go. The split in 1968 was scandalous, abrupt and mysterious. And although you’ve thrown yourself into acting and secured your first major role with a big time Hollywood director, whispers of blame have been on your tail ever since.
You are the illegitimate child of King Aldric the ruler of one of the seven kingdoms Ceryndor, marked by your half elven heritage and shunned by society. Born under a cloud of prejudice and tragedy, you are feared as the “Black Wolf” – an omen of misfortune and a harbinger of chaos. When the son of a wealthy trader is found dead, the fragile peace in your land begins to crumble. The investigation leads you to uncover secrets that could shake the foundations of the seven kingdoms. Will you embrace the tyranny they accuse you of, or will you rise above the scars of your past and forge your own path in War of Crowns (CScript)?
A Life in a Year (Unity) is a narrative-driven adventure game that explores the emotional challenges of studying abroad. You play as Laura, a 16-year-old exchange student in a Nordic country. The game navigates themes like language barriers, cultural differences, friendship, family, and more.
Your trade as a Keeper is suffering under the rule of the current Emperor, but you've just gotten lucky – the Summit Library, the largest and most important Library in the Eawin Empire, has requested your services. But when you arrive you suddenly find yourself in a dangerous magical mystery: something's wrong with the books, and the Library is falling apart at the seams. Also, there might be a war? But The Summit Library is situated on neutral territory, so that doesn't affect you... Right?
~ UPDATES ~
A Sun Asunder: Post Apocalypse (CScript) updated their demo. @asapostapocalypseif
Meteoric (CSscript) added new content to their demo.
REMEMBER, YOU WILL DIE (CSscript) released Chapter 5. @vapolis
The Ultimate Magic Student (CScript) updated their demo.
Thicker Than (CScript) released their monthly update on Ko-Fi. @barbwritesstuff
Virtue’s End (CScript) updated their Patreon demo. @virtues-end
A Warmth in the Cold (CScript) added new content to the demo.
Spire, Surge and Sea (CScript) updated a new second Chapter.
The Adventures of Alaric Blackmoon (ADRIFT) released Episode 10.
Sentience (Twine) released Chapter 5. @sentience-if
Adrift With You (CScript) released Chapter 2. @kathrinesadventures
A Shriek of Ash and Fire (CScript) released Update 6. @krogpile
Drink Your Villain Juice (CScript) updated their demo. @drinkyourvillainjuice
Oh Mother, Where Are Thou? (CScript) updated their demo.
Dragon Kin (CScript) added new content to their demo.
Soulmates Inc (CScript) is back with a new update. @soulmatesinc-if
Voiceless: A Siren’s Song (CScript) released a re-written Chapter 1.
War of the Divines (CScript) updated their demo.
Hunter’s Requiem (CScript) added new content to their demo. @huntersrequiem-if
~ OTHER ~
Crown of Exile (Twine) offers a limited Access up to Chapter Ten for all their readers. Check it out before it’s too late! @ramonag-if
The Rosebush released an Interview with Chandler Groover, an interactive fiction author known for his influential games such as Eat Me, Toby’s Nose and Midnight. Swordfight., as well as his contribution in Fallen London’s storylines. @the-rosebush-mag
Devil On Your Shoulder is looking for beta testers.
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
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~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
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~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
I.A.G Alpha by techniX (INSTEAD)
The interactivity turns the idea of an IF piece on its head!
//submitted by Max//
The Master of the Land by Pseudavid (Twine)
A night of celebration with many storylines to explore. Replay again and again to understand, not to win.
//submitted by Sera//
Wonderland Noir: Behind the Looking Glass by Slim Pickens (Ink)
Delves into heavy topics, reminds me of Disco Elysium. Incredibly evocative writing, almost no attention given.
//submitted by Mouthofdirt//
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
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WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
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As we end this issue, we would like to thank:
Max, Sera and Mouthofdirt
For sending us a Highlight!!
And as always, huge thanks to all you readers who liked, shared, and commented on last week's issue!
What might be tiny actions are huge support and motivators to us!
Thank you for cheering us on this journey!
~ ~ ~ ~ ~ ~
We all wish you a great start to next year!
We will see you in January with a 2025 edition of What’s New in IF!
AJ, DION, BRIAR, JEN AND PETER
WHAT'S NEW IN IF? 2024-ISSUE 33
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luninewnk · 2 days ago
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ㅤㅤㅤ 𝅄⠀       ִ ㅤㅤ(◞ ◟ )ྀིഒ  ׁ ׅ ㅤ꒱ LUNINE'S INTRO
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ꔫ  ࣪ ˖ ♡ ໒꒰՞ ܸ. .ܸ՞꒱ა
ㅤ┈֯⠀ ͚֯ 𝅘ྀི𝅥ㅤ   WELCOME. ㅤㅤㅤ🎀🎀
hmm...hi? well, I don’t even know why I’m doing this (and no one’s probably going to read this — and I don’t blame you for that), but here we go 😝😝😝. I DON'T KNOW HOW TO MAKE A PRETTY BLOG 😭😭😭😭
. ⍟ 🎀ㅤㅤ𝗔𝗕𝗢𝗨𝗧 𝗠𝗘 — ABOUT ME
so... my name is lunine (not my real name, just a nickname i got in my 2000s fame dr, and since ioved it so much, i decided to use it as my username ✨️). i’m 19 years old (but mentally i look like a 10 year old child — gojo... i see myself in you 🫵🏼🫵🏼 ). i have ADHD, and because of that, i get way more attached to my drs and s/o's than “normal people” probably do (i have crazyyyy hyperfixations). my pronouns are she/her. idk what is my sexuality (but i'm all, but heterosexual). i have a journal where i love rambling about my s/o's — i adore chattering on about both of them haushauahsuah (i'm cheesy, i know).
i've been a shifter for 4 years (yep, i discovered shifting during the fracotok era — back in 2020. but unlike others, my goal wasn’t harry potter, but boku no hero academia — I WAS OBSESSED WITH DABI AND NEEDED him to eat me 😭😭😭😭). but over the years, I’ve only tried shifting to my dr about 15 times (99% of the time, I just daydreaming and seeing fanfiction).
I LOVE throwing myself into dangerous dr's (especially apocalypse ones). why? because yes. I love adrenaline, okay? I find drs like that way more interesting (just my opinion, guysss). my friends call me crazy for choosing drs like TWD or The Last of Us. but so what???? i’ve always loved the apocalypse vibe. like, it’s so badass, yummyyy. who can judge me? 💋💋💋
   𓊆ྀི . . . 𓊇ྀི ⠀⠀⑅ ₊  𐙚 𓂃 ࣪ ◌ 𓊆ྀི . . . 𓊇ྀི ⠀⠀⑅ ₊  𐙚 𓂃 ࣪ ◌
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. ⍟ 🎀ㅤㅤ𝗠𝗬 𝗗𝗥's — MY DR's
i have a lot of DRs, like, A LOT. sooo i’m not going to list them all here (mainly because some of them are ones i created after daydreaming and don’t even have names/scripts for yet 😭😭😭). I’ll just mention my favorites and the main ones.
ㅤㅤㅤㅤㅤㅤ┈֯⠀ ͚֯ 𝅘ྀི𝅥ㅤ ㅤmy main realities ㅤㅤ🎀
O1 ㅤㅤㅤㅤㅤjujutsu kaisen
O2 ㅤㅤㅤㅤㅤthe last of us (first game)
O3ㅤㅤㅤㅤㅤ fame dr 2000s
O4 ㅤㅤㅤㅤㅤwaiting room
O5ㅤㅤㅤㅤㅤ band dr (this dr is kind of a mix of fame dr and tlou 2 hauhsyahaa)
O6ㅤㅤㅤㅤㅤ the walking dead
O7ㅤㅤㅤㅤㅤ supernatural
   𓊆ྀི . . . 𓊇ྀི ⠀⠀⑅ ₊  𐙚 𓂃 ࣪ ◌ 𓊆ྀི . . . 𓊇ྀི ⠀⠀⑅ ₊  𐙚 𓂃 ࣪ ◌
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. ⍟ 🎀ㅤㅤ𝗢𝗧𝗛𝗘𝗥𝗦 — OTHERS
my favorite color is pink and black .
i love nature, astronomy, shifting, animes, fantasy, fictional universes, daydreaming, animals (mainly cats), summer/spring, playing games, old songs, listening to music, drawing, dancing, reading, etc.
i hate machistas, sexists, anti-shifters, racists, people who judge other people's DRs, homophobes, shiftoks who have a 2020 mentality, etc (if you are one of those... GET OUT OF HERE)
my s/o's are almost triple my age (no judgement, guys) 😍😍😍. I LOVE DILFS 🫦🫦🫦🫦🫦🫦🫦🫦🫦
I AM ACCEPTING NEW FRIENDS 🎀🫶🏼 (caall me)
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
well... I think that's all (if I remember anything else to add, I'll update it here)
mwah mwah, lunine.
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local-hyena · 17 hours ago
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Allright allright, I think I'm ready now...
TF2 COMIC 7
Saying "I loved it" would be an understatement. It was PERFECT, the perfect ending we deserved. It's been seven goddamn years, I honestly didn't think this issue would ever be released. I started getting into tf2 only recently, about a year ago I think. I hope everyone who've been there from the beginning are happy.
This last issue gave us SO MANY THINGS ! A TIME SKIP WITH THE MERC'S FUTURE ! I CAN'T BELIEVE THEY ALL GOT THE "THEY GOT HOME AND BUILT FAMILIES AND REUNITE FOR CHRISTMAS" TYPE OF FUTURE THAT LITERALLY ALL FANFICS ARE ABOUT. SINGLE DAD SCOUT IS THE GREATEST CHARACTER DEVELOPPEMENT POSSIBLE.
WE ALSO GOT LITERALLY EVERYTHING WE WERE HOPING FOR. WE GOT UNMASKED SPY, WE GOT PAULING'S FIRST NAME, WE GOT SCOUT'S LAST NAME, SCOUT WITH AN UGLY HAIRCUT, WE EVEN GOT PYRO'S DOG AND MEDIC'S BABOON, TOM JONES IS BACK. ALSO HEAVY HAS A BEARD NOW, AND SOLDIER AND ZHANNA HAVE CHILDREN !!
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there are of course still unanswered things. However, the fact that the Administrator forgot why she wanted revenge on Mann really adds to her character and the overall story. Also, it seems that Scout still odesn't know that Spy is his father, since he introduces himelf to Scout's children as Scout's coworker... Scout's ma is also noticably absent, I do not want to think about it too much, since Demo's mother is still alive, there is no reason she wouldn't be as well. We're gonna say that she's spending Christmas with another son, since she doesn't really take an important rôle in the comic... Also, as a Medic main, THERE WAS NO MEDIC CONTENT. LIKE, I KNOW THAT THE LAST COMIC WAS VERY MEDIC AND HEAVY FOCUSED, BUT STILL. I always need more Medic content 😭😭 glad to see that Archimedes is here also !
Also, Merasmus why are you so ripped 😂😂 he looks ugly as ever.
I am so very happy that Hale and Olivia both got fired from MannCo. They are finally happy now, with Hale going back with Mags fighting animals and going on other dangerous adventures.
There is ONE lats thing I need to point out. No, two things. First, I wonder what Valve will do now. Now that Team Fortress 2's story has come to an end. What will happen ? Is the game going to stop updating ? Or on the contrary will they go back to working on it ? Is there going to be a Team Fortress 3 ? Or is Team Fortress simply going to end on this perfect note ?
Finally, the ending. It took me a while to understand that the last dinner scene was adressing directly to us, the reader, the player. When I understood that, it hit le right in the heart. I cannot say that tf2 has been à huge part of my life. Like I said, I only got interested last year or so. I don't even oike the game itself that much, online multiplayer competitive FPSs are not my preferred genre. But the story, the characters and what the community makes (yes, the funny GMod machinimas and SFM movies. The memes and the serious stuff, both of them) made me learn to enjoy this universe. I must confess something. For some time, I played Fortnight with my brother. He made me try because I kept saying that I didn't like it, but I hadnd't poayed the game. After my first game, I said that I had some fun, in the end. So, he kinda forced le to play. For... idk, a few years. I do nlt remember the dates but I started the season with the Nomad skin as the ultimate reward, and stopped when there were hoverboards, or whatever they were. I didn't enjoy it because he insisted on being super competitive and was raging 90% of the time. So yeah, I hated every second of it and I vowed to not play competitive online multiplier games anymore. Which is why I absolutly refuse to play Overwatch and League of Legends. I wouldn't say that Team Fortress 2 reconciled me woth these type of games, but after watching all the Meet the Mercs and learning more about the story, I tried playing. I was a bit intimidated as to which class to choose, but after trying out several (and being very influenced by Meet the Medic), I found out that I had the most fun while playing Medic. I do nlt have a very good aim and I tend to die immediatly when I try to shoot at people. I also discovered that, playing an online multiplayer game doesn't have to be competitive. I have 9h30 in tf2, I play very casually. I do not get mad when I die or my team loses, because in the end, I just want to have fun in my own way. So, this ending hit me right in the heart
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I... I almost want to print that last panel and hang it on my wall... I know, there's nothing stopping me, but I don't want my family to question it.
Anyways. That was tf2 comic issue 7. I cannot wait to see what the future will bring for our mercs !
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devicecontact · 2 years ago
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I feel like there’s something to say about how the very first song you hear in Ultrakill when you start the game is called “The fire is gone”. like right from the getgo even if you don’t get what it means yet or even are aware that’s the title it’s telling the player about it. Idk! It’s just cool to me and I feel like it could be better said but I hope you all get what I’m aiming at here
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bonus-links · 2 years ago
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RUINS, pt.11
first | <<prev | next>>
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abiscuit · 9 days ago
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Hello Tumblr.com, boy do I have the post for you
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This is my very serious very cool graph that I woke up this morning and felt the very express need to make.
I’m sorry to the 2004 Batman fandom, I have not actually seen that show, I hope I am right. I will watch it soon enough.
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wolfclan-gen · 1 month ago
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WOLFCLAN: MOON 16.5
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"What's that weird thing around his neck?" "He smells funny." "Why's he always asleep? Doesn't he want to explore the camp?"
Rapidwind sighed. His kits were at the age where they had endless questions about everything around them, and asked faster than he could answer. "He came from far away. He smells funny and wears that thing around his neck because he didn't live with a clan, he lived with big animals called 'Twolegs'. Try not to bother him, he's hurt and he's been through a lot. He needs rest. And, um, don't tell him he smells funny. That's rude."
Robinkit, crawling up Rapidwind's back, managed to tumble over his father's head and fall into his paws. Rapidwind avoided the impulse to itch his face where the kit's tail tickled it - Indigoleaf would be furious if he accidentally wiped the poultice off his snout. Again. "But, but, why is he here now?" Robinkit mewed, before Finchkit interrupted by pouncing on his brother.
"Because… Twolegs don't like cats." Rapidwind answered. But was that true? His old clanmate, Terracotta, had claimed most Twolegs were kind. But she had been hurt and thrown out by them too, hadn't she? "So stay away from them. Just like you'd stay away from wolves, or coyotes, or eagles."
"And foxes and snakes and owls!" Oriolekit added. "Is that where we come from?"
Rapidwind stared at the kit for a moment, caught off-guard. "What do you mean, where you come from?"
"Badgerstripe said you brought us to camp." Oriolekit continued, and now her brothers were also looking up at Rapidwind. "Did you get us from Twolegs, like Shimmerstar brought Dusty back to camp?"
Rapidwind knew they'd ask about their origin eventually, but he hadn't settled on how much he would share. "No, you didn't come from Twolegs." He eventually answered. "You're clan-born, because I'm your dad."
"Badgerstripe said most cats have two parents." Oriolekit's gaze was more prying than Rapidwind thought was possible for a kit.
Badgerstripe needs to mind his own business. "That's true." He admitted. He couldn't lie to them. "You're my kits. And you also have a mother." Robinkit opened his mouth, about to speak, but Rapidwind laid his tail over the kit's muzzle. "Hush, just listen. She lived far away, with other cats. She didn't think it was safe to raise kits there, but she couldn't leave, because she was loyal to them too. So we decided you would grow up here, because WolfClan will care for any cat that needs help. Little kits like you, and old kittypets like Dusty."
Rapidwind realized his kits were all looking up at him, wide-eyed. "Does that answer your question?"
Finchkit nodded. "So, does everyone else know our mother?"
"No, I don't think so." Rapidwind glanced around the cave, but it was empty besides him, his kits, and the sleeping Dusty. "A long time ago, back when I was as little as you and the clan lived somewhere else, cats weren't supposed to have families outside their clan. Now that we live in the mountains things are different, but... I thought it was best if I didn't tell everyone. All that matters is that you're here, with me."
Rapidwind assumed that he and Shimmerstar were the only ones to actually remember living with the old codes and traditions. Indigoleaf, Badgerstripe, and Polecatspot had been too young at the time. When they fled to the mountains, it had felt like those restrictions were left behind, and all that mattered was that they would take care of each other. Shimmerstar hadn't punished Rapidwind when he brought his half-clan kits to camp, and treated the kits with the same kindness that they had shown Rapidwind when he was little, but it was obvious that the leader was actively avoiding the subject of WolfClan's deputy breaking the old clan's rules.
"Well, I like being here." Robinkit announced, his squeaky mew as serious as he could make it. Rapidwind didn't miss how he was starting to get fidgety.
"I like it more!" Oriolekit mewed back, and swiped a paw at Robinkit. Robinkit swiped back, and the two started wrestling.
Finchkit bonked his head against Rapidwind's flank, purring. "I like that we get to be with you."
Rapidwind curled his tail around Finchkit, both of them watching the others play-fight. "I like that you get to be with me, too."
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ironrose-stylistlegion · 3 months ago
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Paper Games Release More Skin Tones For Free challenge
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bi-badass-geek · 8 months ago
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Hades 1 vs Hades 2 Designs
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● Hermes besides Hypnos was first character that made me think when i saw him oh some time has passed since Zag's escapes indeed, makes you feel that time skip. In this particular debate between those i'm really digging both but if needed to say which i prefer would go with second. I feel it should be said he sure rolls nicely with longer hair i would say darker outfit too but that's probably because pallet that's used for levels.
Ps. I saw post that mentioned how his ring is the same as ones Charon is wearing in first game and if it's a hint at something i'm here for it!
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● Zeus for this god specifically there is discourse about how his pose is less dynamic and oh boy if i don't agree with that so much. In first game you see him and his look makes you think yeah this is the king of gods while in second game man is just there with posture i take often because i'm useless gay that don't know what to do with my hands and feels like they took all this might and put it into chiseling his nipples & abs into his golden chestplate. Not to mention the detail of missing the iconic bolt! Don't think it needs to be said but 100% would pick Hades 1 design out of those options.
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● Poseidon the King of the Sea another example in my humble opinion where they went with flattening that dynamic looks exchanging it for man that just standing there chilling which is good for him but where first screams cool uncle second one goes uncle that wants retirement. I really like how we can see the trident now tho and need to point out his outfit sure got more print on it. When it comes down to pointing out which one is the winner in my eyes it would be 2020 one.
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● Aphrodite if she wasn't the one that got thrown into drama because people double standards and hypocrisy. Design from first game and the pose straight up makes you think of love, lust, seduction all the things that are associated with said goddess. As for Hades 2 version i have no clue why it feels like this considering it's actually the opposite because we can see armor on her legs now but she feels less covered for me, do i find it negative or in any way problematic? Not one bit let the woman show off all her assets all day long! Really love the adds of her weapon and shield makes you immerse in the store of oh fights are happening around these parts. From seduction to i stand here at the ready kinda vibe and i'm really digging it.
Ps. Another post i read was about fact that her war paint i will call it (not 100% sure if that is it or just line for the giggles) is reference to Ares and considering her myth i really like that touch!
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● Hypnos was the first OG i saw and was like man not only catching up on his sleep but also got such glow up i absolutely adore the design. Not to say he looked bad in Hades 1 but there it was like okay nice to Hades 2 like Damnnn and his lil helpers that keeps him up! Love the fact that of all things they made him be tucked into his cape like burrito.
Ps. I really do hope by the end of the game we get to wake him up so he can try out that nectar that we all leave there waiting.
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● Chaos so many things to say and at the same time silence says it all. Seen people focusing on fact some out there call them he or how it's a downgrade from previous but don't even elaborate why they think that because everyone has right to have their own preference but at least put it into words instead of going trash next..there was also notion how they resemble Meg and while i see where people get that idea from for sure before reading that my mind didn't went there at all. I think both designs really work with someone who is primordial originator and how time goes so can their form. I find it very fascinating that they put old skeleton with new one and adore galaxy under suit makes me think of Nyx right away and how they're connected. Can totally see how between those two gamers got major stance that left reminds them more of male and right of female beings but at the end of the it chaos is chaos. Gotta take chair routine from Meg while they at it! The face on the shoulder surely throws me in loop tho fits? Sure. Does it disturb me in micro scale? Yes. About frames and poses don't have much to say cause both caption the essence of i mind my business everything unrelevant until i say so.
Ps. I know it's about physical aspect but let me say Chaos roasting Mel about how her brother is amusing one out of two Hades spawns is living rent free in my brain.
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onemillionfurries · 11 months ago
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i gotta stop scrolling through the palworld tumblr/twitter search holy shit my brain is rotting.
Palworld did not use AI in it's designs oh my god. the initial trailer for the game dropped in 2021, before AI art generation really kicked off into high-gear, and you can see many designs there that are finalized for the final game. You can look at the original trailer here. No doubt that many other creature designs were also finalized during this time.
Additionally, lets also look at what AI pokemon actually DID look like at the time:
... these look absolutely nothing like palworld designs. palworld designs are very deliberate "pokemon but legally distinct" or "two pokemon mashed together", wheras these are an amalgamation of all the pokemon available at the time. if anyone remembers the melty surreal AI of the time, you know there's no way to ask it to give you a "normal type lycanroc" and have it produce direhowl's design.
I also feel like this whole discourse around accusing the team of using AI for their monster designs does a disservice to the completely original designs in the game? because believe it or not, there are a lot of wholly unique designs in this game! my personal favorites so far being Tombat, Swee, and Caprity.
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if it turns out that everything truly was AI generated then that's egg on my face. you're allowed to have your opinions on the plagiarism of palworld's monster designs, but don't go around spreading false information you read online just because it sounds true and makes the game look worse.
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nocinovae · 1 year ago
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Minecraft feels like it doesn’t know what to do for big updates any more so they’re doing like small miscellaneous updates collected together. I wish they’d move on from trying to give them a theme bc I feel like that’s just confusing.
One thing I wish they’d do is do updates from time to time and go back and add pieces to old update. Like maybe add more fish or tree types.
Specifically what made me have this thought is that I’d love if they’d add more to the geodes. Like the amethysts are lovely but I’d love if there was a whole range of crystals to find in geodes!! I feel like that’s along the line of the archaeological stuff they’ve done recently! Digging into the earth for history and stuff!
Also if they ever do a forest update I’d freak out. I’d love if they revamped their nature bc I feel like that part of the over world specifically has been the same since the beginning era of minecraft. Like ocean, nether, caves, villages, NOW FOREST. And end.
Feels like natural progression of their universe growing! And I like feeling like the updates can have a “story” like aspect to me. Especially bc worldbuilding. Favorite idea when it comes to minecraft lore
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arcadekitten · 8 months ago
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Because I’m a really normal person I decided to make a list of (almost)all my characters that have appeared in games and what their Loves(Primary Interest), Likes(Secondary Interest), and Dislikes would be if they were MySims characters.
Some disclaimers:
Some MySims games have different names for the various interests–this list is based off the original MySims and its 6 interests. 
One of the interests in the original MySims is classified as “Tasty”. Please note that if a character has “Tasty” in their dislikes, it should not be taken as an indicator of a character having a negative relationship with food. A character disliking tasty does not mean the character would hold negative opinions over your relationship with food, either, regardless of what that relationship may be. Rather, it would probably be more about characters perhaps being bad at cooking, disagreeing with most characters who DO like tasty, not having a very varied taste palette, being a picky eater, or other things along those lines. Maybe this disclaimer appears silly to some but I always want to encourage others to have a positive and healthy relationship to food. And like me, my characters also want you to eat well. 
Characters are more or less separated into the games they appear in (with some exceptions, like for repeating characters) but individual games will not be labeled. 
Full list under the cut as it is rather long! 
Mary: Loves Spooky, likes Cute, dislikes Fun
Reggie: Loves Studious, likes Spooky, dislikes Tasty
Vasilis: Loves Geeky, likes Spooky, dislikes Studious
Crowven: Loves Fun, likes Spooky, dislikes Cute
Twyla: Loves Studious, likes Spooky, dislikes Fun
Ovidius: Loves Cute, likes Studious, dislikes Fun
Zapara: Loves Fun, likes Spooky, dislikes Cute
Theo: Loves Fun, likes Spooky, dislikes Studious
Embry: Loves Cute, likes Geeky, dislikes Spooky
Dr. D. Light: Loves Cute, likes Fun, dislikes Spooky
Ryo: Loves Fun, likes Spooky, dislikes Studious
Rune: Loves Studious, likes Spooky, dislikes Geeky
Ingram: Loves Studious, likes Fun, dislikes Spooky
Venna: Loves Spooky, likes Tasty, dislikes Geeky
Necrotary: Loves Spooky, likes Cute, dislikes Geeky
Sunny: Loves Cute, likes Spooky, dislikes Studious
Mafuma: Loves Cute, likes Tasty, dislikes Spooky
(Headmistress) Aesirel: Loves Studious, likes Fun, dislikes Spooky
Netina: Loves Cute, likes Fun, dislikes Spooky
Mitzi: Loves Fun, likes Cute, dislikes Geeky
Ollie: Loves Spooky, likes Geeky, dislikes Fun
Gunter: Loves Cute, likes Fun, dislikes Spooky
Moth Prince: Loves Spooky, likes Studious, dislikes Fun
Acanthibar: Loves Fun, likes Cute, dislikes Studious
Bubblegum: Loves Cute, likes Fun, dislikes Tasty
Jik-Jak: Loves Cute, likes Tasty, dislikes Geeky
Nova: Loves Tasty, likes Fun, dislikes Geeky
– 
Angel: Loves Spooky, likes Geeky, dislikes Fun
Drekaride: Loves Cute, likes Studious, dislikes Fun
Minspella: Loves Cute, likes likes Studious, dislikes Geeky
Emerald: Loves Geeky, likes Studious, dislikes Tasty
Griindel: Loves Studious, likes Spooky, dislikes Fun
Gus: Loves Tasty, likes Fun, dislikes Studious
Hyllindrix: Loves Fun, likes Spooky, dislikes Cute
Ioro: Loves Cute, likes Fun, dislikes Studious
Mallory: Loves Cute, likes Geeky, dislikes Tasty
Nurse: Loves Cute, likes Spooky, dislikes Studious
– 
Capella: Loves Fun, likes Studious, dislikes Tasty
Pogo Gogo: Loves Spooky, likes Fun, dislikes Studious
Yoyo: Loves Studious, likes Fun, dislikes Spooky
Savannah: Loves Fun, likes Cute, dislikes Spooky
Clyde: Loves Fun, likes Cute, dislikes Spooky
Esmond: Loves Fun, likes Cute, dislikes Geeky
Vis: Loves Fun, likes Studious, dislikes Spooky
Nana: Loves Fun, likes Cute, dislikes Studious
Darwin: Loves Fun, likes Studious, dislikes Spooky
Furnando: Loves Fun, likes Spooky, dislikes Geeky Raphael: Loves Studious, likes Spooky, dislikes Fun
Stella: Loves Cute, likes Fun, dislikes Spooky
Lambchop: Loves Spooky, likes Tasty, dislikes Cute
Ruuuby: Loves Tasty, likes Cute, dislikes Spooky
Acorn: Loves Fun, likes Tasty, dislikes Spooky
Raj: Loves Studious, likes Cute, dislikes Spooky
Buck: Loves Fun, likes Cute, dislikes Spooky
Fia: Loves Tasty, likes Cute, dislikes Studious
Bianca: Loves Cute, likes Tasty, dislikes Spooky
Jaxter: Loves Studious, likes Geeky, dislikes Spooky
Allie: Loves Fun, likes Geeky, dislikes Tasty
Clawdi: Loves Geeky, likes Cute, dislikes Spooky
Enide: Loves Tasty, likes Studious, dislikes Fun
Tabby: Loves Fun, likes Spooky, dislikes Studious
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toxintouch · 4 months ago
Text
Ais playlist on repeat while I pretend that I'm going to finish any of my WIPs before his birthday on the 18th
I'm taking it off private and putting it out into the universe in hopes it may serve my fellow procrastinators well.
And also just for people to hopefully enjoy.🐙 ✦ Listen & Read the Lyrics Without Shuffle/Ads Using Tumblr SCM Player Here!
✦ Or: Listen on Youtube
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